Version 003
Energy Shield Slaughterhouse » Devlog
Changes made:
- Add a killbox for when you fall out of the world - DONE
- There being a lot of creatures causes lag. Rewrite the pathfinding to not actually pathfind until the player is close to them. - Did this but unfortunately it still causes Lag. Less of it, but still.
- Main Menu screen not scaled properly - FIXED
- Make E the button for picking up weapons. - DONE. now either E or F work. Will eventually make that customisable.
- Shotgun OP, nerf it slightly and buff everything else a lot. - DONE. Shotgun has less ammo, rifle has more than double, laser does more DPS and piston one-shot's now.
- Minimap need to be made more abstract in appearance so you can understand what it's displaying - DONE. It's now replaced with a radar to show enemy positions.
- Make game screen bigger - DONE
- High Score system - DONE. The game records the most coins you've picked up before death and records it as your high score.
- Make a volume mixer for audio. - DONE. Very basic and unfortunately you shoot when you click on it, but it's there.
- Enemies now spawn after you kill all but one of them left. Additionally, added some randomness to their positions.
Files
Build001a.zip 16 MB
Mar 20, 2019
Build001b.zip 16 MB
Mar 20, 2019
Build002.zip 16 MB
Mar 20, 2019
Energy Shield Slaughterhouse
Kill things regain health!
Status | Released |
Author | Pizzaboy10 |
Genre | Action |
Tags | 2D, Arcade, Fast-Paced, jumping, Pixel Art, Singleplayer |
More posts
- Version 004Mar 27, 2019
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